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From: owner-traveller-digest@mpgn.com (Traveller-digest)
To: traveller-digest@Phaser.ShowCase.MPGN.COM
Subject: Traveller-digest V1996 #763
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Traveller-digest      Monday, December 16 1996      Volume 1996 : Number 763



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

RE: Is T4 Innovative? 
RE: Deckplans: Get 'em in Jumpspace
Re: Bell End
Re: Where's the setting?
RE: Is T4 Innovative? 
Re: Bell End
Re: Where's the setting?
RE: Imperium Games, Starships, future products
Re: Binder format
RE: I've changed my mind...
Jumpspace.
[none]
Errata Contest Results! (LONG!)
Re: 
Ross' vile slander
Re: Errata Contest Results! (LONG!)
Re: Jumpspace.
Re: Deckplans
Re: An idea for presentation/future books etc...
Re: Ross' vile slander
Re: [T96#757] Weird Place Names
Re: Where's the setting?
Re: Binder format
my deckplans...

----------------------------------------------------------------------

Date: Tue, 17 Dec 1996 00:42:09 +0000
From: Garry Ward <Garry.E.Ward@worldnet.att.net>
Subject: RE: Is T4 Innovative? 

At 06:25 AM 12/16/96 +0000, you wrote:
>In Reply to Your Message of Mon, 16 Dec 1996 00: 59:39 EST
>Date: Mon, 16 Dec 1996 01:25:56 -0500
>From: That Computer Guy <darkstar@strauss2.udel.edu>
>
>: I ask the question, "is T4 innovative?" because I'm trying to think
>: of some aspect of the game that is not just a recycling of something
>: else.  
<snip>

I would say Traveller is innovative; it provides a framework for a game
without a "God in a Box" key. Star Wars as the Force; Star Trek has the
Transporter that can cause or cure anything. Fantasy games have some
pantheon of deities or extra planar beings to fall back on for cause or
solution. Traveller has people. And people oriented problems and solutions.
The Ancients (Granfather) are incidental to functioning of the Imperium and
neighbors. Psionics, if you want to use them, and if you want to run near
Zhodane space, is still a people oriented effect, with the conflict created
by how different cultures view the same rare ability. We don't have a one
theme game. You really don't even need the Imperium(gasp), if you have the
time to build your own history. 

Garry 

------------------------------

Date: Mon, 16 Dec 1996 20:17:13 -0500
From: Eric Freitas <edf@atlantic.net>
Subject: RE: Deckplans: Get 'em in Jumpspace

>Query: Am I in copyright trouble for distributing these things? I did 
>make them from scratch, and they aren't *exactly* like published 
>versions. Standard disclaimers apply.

Yes, this brings up a good question; Can we legally post our own 
original designs, using FF&S?

Eric Freitas

------------------------------

Date: Mon, 16 Dec 1996 20:28:14 -0500
From: BrianMays@aol.com
Subject: Re: Bell End

In a message dated 96-12-16 03:15:55 EST, you write:

> It has every third place name circled for 
>       future reference in a porno Traveller scenario I have planned..

Porno Traveller?  I love it!

Aslan - "You know what they say, 'The bigger the dewclaw . . .'"

Vargr - obvious references to doggie style

Droyne - "Is it true you guys do everything in sixes?"

Do k'kree have porno magazines?  Do they have more perfume-sample pages than
pictures?

I'll stop now.

Brian

------------------------------

Date: Mon, 16 Dec 1996 19:33:59 -0600 (CST)
From: "Joseph E. Walsh" <ransom@connect.iconnect.net>
Subject: Re: Where's the setting?

On Mon, 16 Dec 1996, Rich Ostorero wrote:

> How about JTAS???

Oh, right, I forgot that one. :)  I do have news of JTAS - it should be 
back from the printers somewhere around the first week of the year.  

As for Citizens - I keep forgetting to ask about it. :(  


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)
       .....Official Reporter of Imperium Games Product Info.....

------------------------------

Date: Mon, 16 Dec 1996 17:40:55 -0800
From: "Peter J. Miller" <PeterMiller@youngmerlin.com>
Subject: RE: Is T4 Innovative? 

>>: I ask the question, "is T4 innovative?" because I'm trying to think
>>: of some aspect of the game that is not just a recycling of something
>>: else.  

If you mean from some other version of Traveller, that's hard to get around.
However, I do think one place Traveller has always been innovative, is in
it's character generation process.  I personally can't think of another game
which allows you to basically create a whole character before even playing
with them!  I love the character generation system, and personally can't
wait to see the return of advanced generation, ala MegaTraveller!

Thanks

_______________________________Peter John Miller
"I'll sit around and stay a little longer...if they don't want me, I'll stay
at home and watch them" - Jays manager Cito Gaston on his future with the
team (12/12/96)
- ------------------------------------------------
Traveller, Prime Directive, AD&D, and the home of the Imperium Games FAQ!
       http://www.dragonfire.net/~pm/
Graphics Design and the _Lowest Prices on the Web_
       http://www.youngmerlin.com/	

------------------------------

Date: Mon, 16 Dec 1996 17:40:59 -0800
From: "Peter J. Miller" <PeterMiller@youngmerlin.com>
Subject: Re: Bell End

>> It has every third place name circled for 
>>       future reference in a porno Traveller scenario I have planned..
>
>Porno Traveller?  I love it!
>
>Aslan - "You know what they say, 'The bigger the dewclaw . . .'"
>
>Vargr - obvious references to doggie style
>
>Droyne - "Is it true you guys do everything in sixes?"
>
>Do k'kree have porno magazines?  Do they have more perfume-sample pages than
>pictures?
>
>I'll stop now.

Please do!  Please do!  :) :)

_______________________________Peter John Miller
"I'll sit around and stay a little longer...if they don't want me, I'll stay
at home and watch them" - Jays manager Cito Gaston on his future with the
team (12/12/96)
- ------------------------------------------------
Traveller, Prime Directive, AD&D, and the home of the Imperium Games FAQ!
       http://www.dragonfire.net/~pm/
Graphics Design and the _Lowest Prices on the Web_
       http://www.youngmerlin.com/	

------------------------------

Date: Mon, 16 Dec 1996 17:42:47 -0800
From: "Peter J. Miller" <PeterMiller@youngmerlin.com>
Subject: Re: Where's the setting?

>> How about JTAS???
>
>Oh, right, I forgot that one. :)  I do have news of JTAS - it should be 
>back from the printers somewhere around the first week of the year.  
>
>As for Citizens - I keep forgetting to ask about it. :(  

First week of the year? I hate to just make this message a flame of IG, but
even they said the delay would _not_ be _this_ long...hopefully we'll
_never_ see delays of this duration again.

What exactly is Citizens offering?  The IG web page is pretty sketchy on
what is being offered, and I'd personally like to kow more before jumping
aboard.

_______________________________Peter John Miller
"I'll sit around and stay a little longer...if they don't want me, I'll stay
at home and watch them" - Jays manager Cito Gaston on his future with the
team (12/12/96)
- ------------------------------------------------
Traveller, Prime Directive, AD&D, and the home of the Imperium Games FAQ!
       http://www.dragonfire.net/~pm/
Graphics Design and the _Lowest Prices on the Web_
       http://www.youngmerlin.com/	

------------------------------

Date: Mon, 16 Dec 1996 20:44:01 -0500
From: Eric Freitas <edf@atlantic.net>
Subject: RE: Imperium Games, Starships, future products

Constant Hazard wrote:

          > 8)  Don't forget essential parts of the design (like
           >    AIRLOCKS!)

Don't forget the bathrooms either!!!

I don't know how many starship deckplans I've seen that 
have been drawn without any such facilities.  Of course
humans may not need to go to the bathroom a thousand 
years from now....

Eric Freitas

------------------------------

Date: Mon, 16 Dec 1996 20:51:03 -0500
From: BrianMays@aol.com
Subject: Re: Binder format

In a message dated 96-12-16 18:20:50 EST, you write:

> A binder format is a REAL bad idea: 

I personally like binder formats.  For example, I "deconstructed" the T4
rulebook and placed each page in a protector, then stuck the whole thing in a
binder.  The result is a much larger construct, but it is beer, pizza, and
soda-proof, and I can remove pages like the character sheet when I need to
make copies.  Also, when I turn to a page, it stays open.

Then again, I am an anal-retentive virgo ;-)

Brian

------------------------------

Date: Mon, 16 Dec 1996 21:00:46 -0500
From: Eric Freitas <edf@atlantic.net>
Subject: RE: I've changed my mind...

- ----------
From: 	Harold D. Hale[SMTP:hdhale@siscom.net]
Sent: 	Saturday, December 14, 1996 10:59 PM
To: 	traveller@MPGN.COM
Subject: 	Re: I've changed my mind...

>   I recall reading somewhere that back in the early 70s the US Army was
>seriously looking at a six-legged utility transport vehicle.  I think
>the program was dropped because of the maintenance issues involved.

In the late 60's General Electric invented powered armor.  They never did
finish the system, there were still unresolved control problems with the
legs, but the unit allowed a man to lift 1000lbs above his head.  The 
unit was built under  joint Army/Navy funding and known as the 
HARDIMAN Project.  I have the microfiche of the project reports.  It's
not armored and wasn't envisioned as armor.  It was meant to be used 
to allow a single man to restock bombs on fighter/bombers.  One of 
the test articles built to test the concept was an 18foot tall walker.

If you've ever watched the Anime "Madox-01" you'll see a strong 
similarity.

Eric Freitas 

------------------------------

Date: Tue, 17 Dec 1996 13:07:34 +1100
From: Daniel <mrblue@blitzen.canberra.edu.au>
Subject: Jumpspace.

       Hello to all Traveller fans.  I have a question so to all you Jump
space buffs.  I was in a campain a few years ago (MegaTraveller) and we were
near the end of an adventure.  We had manage to get on to the baddies star
ship just before it went to Jumpspace.  Anyway, we were getting our butts
kicked, so we jumped into the cutter (or whatever it was) which didn't have
a jump drive.  We un docked from the ship and floated of in to Jumpspace.
The Ref didn't have any Idea what do do here, so he kinda made some rules
up.  Could someone out there please tell me what should of happened?  Also
could someone tell me what jumpspace is supposed to look like?

Thanks
@}---^---^-----------------------------------^---^---{@
Daniel Hadson. 
"Just wait till tomorrow, I guess thats what they all say,
  just before they fall apart."
Regret, New Order
@}---^---^-----------------------------------^---^---{@

------------------------------

Date: Mon, 16 Dec 1996 17:08:24 -0900
From: "William F. Hostman" <aramis@lunatic.asylumbbs.com>
Subject: [none]

>     >The advantage of this is that IG could periodically update a
>     >consolidated index that refers throughout the entire body of work,
>     >making T4 a new standard in gamer-friendliness and usefulness.
>     >Cynically, this would also induce people to 'complete' their
>     >collection, because the holes would be bleedingly obvious...but
>that's
>     >just basic marketing.
>
>	This idea sounds a heck of a lot like Star Fleet Battles - a model I
>really don't think should be followed.
>
But a model which seems to work for several current RPG's, and one that
many former wargamers and current/former military types are intimately
familiar with; it also allows easy reorganization of what you need for a
specific session.

Say, for example, the GM knows he'll need ship combat and personal combat,
but not CharGen, he can just put those into Report Covers, and turn the set
into special topics books. (Exactly what I do anyway with charts and
tables. And SFB.)

Also, He could flop CGen in front of the new guy, while continuing to use
the rest of the stuff himself, or hand worldbuilding to the guy who's
character is in low berth til they hit a planet that can heal him. The
three ring approach is BETTER for RPG's than wargames.

------------------------------

Date: Mon, 16 Dec 1996 20:33:52 -0800
From: David Smart <dsmart@flash.net>
Subject: Errata Contest Results! (LONG!)

Surprise! I still exist! Thanks to overwhelming amounts of overtime
and a power failure in the midst of upgrading to Win95, I've been
seriously bludgeoned by Reality since just after Thanksgiving.
(I _hate_ it when that happens)

But now that everything is stabiliized, I've completed compiling and
checking all the T4 errata you all have sent me.  And the winners of
the unit patches are (drum roll, please):

Michael Barry.....Michael.Barry@finance.ausgovfinance.telememo.au
Amused............marz@hotstar.net
David Blustein....dtb@nascrag.org  (131 entries!)
and our own beloved Joe Walsh.

I'd like each of you four to send me the snailmail address you'd like
the patches sent to. As I stated in the contest rules, I'm picking up
the postage (Merry Christmas!) even though apparently not one of you
reviewed the index. Shame on you! :-)  And, yes, Michael, I'm aware
you're in Oz (wish I was).

I appreciate the effort you all went to and I especially appreciate
the fixes that Amused (who _are_ you?) and Joe included with their
errata postings. Joe, a special thanks for the addresses and names I
need to send the compilation to.

Once I've kicked the copies off to the appropriate people at IG and
its affiliates, I'll send the errata (and fixes, including those
posted by Wildstar) to the 1st 3 people with a Traveller Web page who
request it. Please understand that the list of errata is simply too
huge to post to the TML, even in stages. It encompasses 198 errata
items (with fixes for some of them) on the equivalent of 15
single-spaced pages (and I used a _small_ font).

If you'd like to have a copy emailed to you for posting on a home page,
email me your email address, Home Page URL, and state whether you'd like
it in ASCII (text format, that is) or RTF format. I can't (ok, I won't)
send it to anyone other than the 1st 3 requests because my overtime
starts again day after tomorrow and I simply won't have time. I work for
an airline and the holidays are the worst at starpo...er, airports.
Apologies, but that Reality critter can really be a pain sometimes.

Now, if you'll excuse me, I have to dive into the 1280+ postings you've
all sent since Dec. 3rd. Merry Christmas, Happy Hanukah, and have a
wonderful Boxing Day (for those of you who do)!

------------------------------

Date: Mon, 16 Dec 1996 19:32:42 -0800
From: "Peter J. Miller" <PeterMiller@youngmerlin.com>
Subject: Re: 

>Also, He could flop CGen in front of the new guy, while continuing to use
>the rest of the stuff himself, or hand worldbuilding to the guy who's
>character is in low berth til they hit a planet that can heal him. The
>three ring approach is BETTER for RPG's than wargames.

Agreed on all your points!  Perhaps, just perhaps IG could produce this in a
limited quantity available via the web page as kind of a test product of
some sort.  I for one would love to get a old of this (that is, the T4
rulebook in this form), and I'm sure others participating in this thread
would as well.

Joe, perhaps you could bring these comments to the ears of IG?

Thanks

_______________________________Peter John Miller
"I'll sit around and stay a little longer...if they don't want me, I'll stay
at home and watch them" - Jays manager Cito Gaston on his future with the
team (12/12/96)
- ------------------------------------------------
Traveller, Prime Directive, AD&D, and the home of the Imperium Games FAQ!
       http://www.dragonfire.net/~pm/
Graphics Design and the _Lowest Prices on the Web_
       http://www.youngmerlin.com/	

------------------------------

Date: Mon, 16 Dec 1996 22:37:32 -0500
From: rellio@po-box.mcgill.ca (Roderick Darroch Elliott)
Subject: Ross' vile slander

Ross Coburn wrote:

>
>R. Darroch Elliott, who should now better, wrote:
>
>>        I'm currently gearing up for a Milieu 0 campaign starting out of
>>Sylea... and will have to make most of Sylea up.  Not a problem, but it
>>just means I'll have to give out a more massive pregame handout than I
>>usually do.  Oh well.
>
>This is an evil joke; his USUAL campaign initial handouts read like War&Peace.
>
>In fact, I strongly suspect that he posted it solely to get me going, so
>I'll stop now. . . .

        This is a slight exaggeration; the largest handout I did was only
24 pages; if the players are going to be doing London during the Blitz, I
think that a minimum should include maps, social history complete with
fashions since the end of the Great War, description of the civil defence
measures, and a glossary of common slang, no?

        God is in the details..:)

*-------------------------------------------------------------*
| Roderick D. Elliott... rellio@po-box.mcgill.ca              |
|                        elliot_r@lsa.lan.mcgill.ca           |
*-------------------------------------------------------------*
| "...an imperfect plan implemented immediately and violently |
| will always succeed better than a perfect plan."            |
|                        -Gen. George S. Patton.              |
*-------------------------------------------------------------*

------------------------------

Date: Mon, 16 Dec 96 21:49:38 -0600
From: Glenn Hoppe <starcity@eagle.wbm.ca>
Subject: Re: Errata Contest Results! (LONG!)

>If you'd like to have a copy emailed to you for posting on a home page,
>email me your email address, Home Page URL, and state whether you'd like
>it in ASCII (text format, that is) or RTF format. I can't (ok, I won't)
>send it to anyone other than the 1st 3 requests because my overtime
>starts again day after tomorrow and I simply won't have time. I work for
>an airline and the holidays are the worst at starpo...er, airports.
>Apologies, but that Reality critter can really be a pain sometimes.

Gee, even if I'm not one of the first 3, I want a copy.
(If you're busy, just send it when you have the time)

My email address: starcity@eagle.wbm.ca
My webpage address: http://www.geocities.com/Area51/8275/

I'd like it in text format, if you please.

Thanks for this wonderful service to the Traveller community!

- -- 
===== Glenn Hoppe =====\ /--- MailTo:jumpspace@geocities.com ----
\ . . Enter Jumpspace --X-> http://www.geocities.com/Area51/8275 \
 ----------------------/ \========== Eschew Obfuscation ==========

------------------------------

Date: Mon, 16 Dec 96 21:49:33 -0600
From: Glenn Hoppe <starcity@eagle.wbm.ca>
Subject: Re: Jumpspace.

>       Hello to all Traveller fans.  I have a question so to all you Jump
>space buffs.  I was in a campain a few years ago (MegaTraveller) and we were
>near the end of an adventure.  We had manage to get on to the baddies star
>ship just before it went to Jumpspace.  Anyway, we were getting our butts
>kicked, so we jumped into the cutter (or whatever it was) which didn't have
>a jump drive.  We un docked from the ship and floated of in to Jumpspace.
>The Ref didn't have any Idea what do do here, so he kinda made some rules
>up.  Could someone out there please tell me what should of happened?  Also

IMHO leaving a ship in jumpspace is a bonehead maneuver. One of two 
things could have happened to your cutter:

1) Using the most common interpretation of canon:

Since the cutter left the protective jumpspace "bubble" generated by the 
Lanthanum grid of the starship and it has no protective jumpspace field 
of its own, it is irrevocably lost in the depths of the jumpspace 
dimension and/or destroyed instantly.

ie. you're dead.

2) Using my own twist on Jumpspace Theory:

If I were ref, I would assign a chance of the ship's survival. Oh, I'd 
say off the top of my head, a 10+ on 2d6 chance of survival. (Just to 
make it sporting)

Since the cutter left the jumpspace "bubble" generated by the Lanthanum 
grid, it is no longer a virtual hyper-lightspeed (tachyon) particle in 
jumpspace and immediately naturally "precipitates" into normal space. 
Since the precipitation is uncontrolled and non-uniform, it is therefore 
unpredictible. Essentially the cutter misjumps. The roll above is used to 
determine whether the misjump is treated as a < 10 diameter jump, or a < 
100 dia. jump. Whether you misjump near an inhabited system or not is up 
to serendipity.

See page 116 of your T4 rulebook for misjump rules.

Some would say my above explanation neglects the fact that the cutter has 
to "pierce through" the protective bubble of the starship, and so at one 
instant is partially inside and partially outside the bubble, making 
survival increasingly unlikely. (*part* of the ship precipitates, part 
remains... ouch... boom) I rather like keeping things sporting and 
exciting, so I would give the survival roll and say "Miraculously, the 
electromagnetic charge of the cutter managed to drag part of the 
jumpspace field just long enough for the ship to precipitate into normal 
space relatively unharmed, unfortunately, your ship has misjumped... 
let's see if you're lucky enough to end up near a civilized world... 
<evil grin>"

>could someone tell me what jumpspace is supposed to look like?

The general description of jumpspace as viewed through a porthole of ship 
is a hazy uniform grayness. People who stare long enough tend to go 
insane or become otherwise mentally unbalanced -- if they aren't already.

- -- 
===== Glenn Hoppe =====\ /--- MailTo:jumpspace@geocities.com ----
\ . . Enter Jumpspace --X-> http://www.geocities.com/Area51/8275 \
 ----------------------/ \========== Eschew Obfuscation ==========

------------------------------

Date: Mon, 16 Dec 1996 20:50:01 +0000
From: "Suzette C. Dollar" <suzd@goodnet.com>
Subject: Re: Deckplans

> Anyone who's got a copy of The Long Way Home care to comment about the
> deckplans in the back of that?

In recent conversations on #traveller, I have used the deckplan (the 
one I've seen so far) from TLWH as my example of an *excellent* 
deckplan.  I tip my hand to the CORE team for a job well done!

> And for all those people in the US waiting to get hold of The Long Way Home,
> I apologise for the delay in getting it over to you, but we are currently in
> discussion with Imperium Games with regard to TLWH being released as an
> official IG publication. If you'd like to see TLWH as an IG product, then
> e-mail Imperium Games and tell them so! :-)
> 
> Andy Lilly

OK, I'll do that too!

Suz 
Suz Dollar
suzd@goodnet.com

*Nothing is really work, 
 unless you would rather
 be doing something else*
           --James M. Barrie

------------------------------

Date: Mon, 16 Dec 1996 22:54:47 -0500
From: Constant Hazard <hazard@potomac.net>
Subject: Re: An idea for presentation/future books etc...

Rich Ostorero wrote:
> 
> A binder format is a REAL bad idea: witness the "Captain's Rulebook"
> for Star Fleet Battles ca. 1984. The thing looked LOUSY.

Well, it sounds as if you are refering to the "Commander's Editon"
actually.  The "Captain's Edition", which came out in 1990, looked much
better.  

The trick to presenting a game in a binder system well lies in the
organization and editing department, though.  If it is improperly
organized, pages integrated from different sources can contradict each
other, and the binder soon becomes a mish-mash of pages (as in the
Commander's Edition of SFB).  OTOH, if the rules are very well organized
and potential contradictions within the rules are averted by intellegent
editing (as in the Captain's Edition of SFB), the binder format is a
viable format.  Unfortunately, the editing staff at IG has demonstrated
that they cannot even handle the editing requirements in a normal book
format.  

However, I have been thinking of cutting up my T4 books and putting them
into a binder anyway.  Altough I love the Chris Foss color plates, I'm
getting sick and tired of some of the ones I can't even imagine having
anything to do with the Traveller universe.  Also, the ones that are
bunched in the middle of the Starships book are getting particularly
annoying due to their placement in the middle of the tables.
- -- 
                          David  Kent  
                             -aka-
                        Constant Hazard
                    \----------------------/
                     \ hazard@potomac.net /
                      \------------------/

------------------------------

Date: Mon, 16 Dec 1996 20:16:48 -0800
From: "Zane H. Healy" <healyzh@ix.netcom.com>
Subject: Re: Ross' vile slander

>        This is a slight exaggeration; the largest handout I did was only
>24 pages; if the players are going to be doing London during the Blitz, I
>think that a minimum should include maps, social history complete with
>fashions since the end of the Great War, description of the civil defence
>measures, and a glossary of common slang, no?

If you ask me your players should be very happy to have a GM willing to
give them that kind of reference material.  I personally think such things
are invaluable to players, especially when it's a setting they aren't
familiar with.

			Zane

| Zane H. Healy                    | UNIX Systems Adminstrator |
| healyzh@ix.netcom.com (primary)  | Linux Enthusiast          |
| healyzh@holonet.net (alternate)  | Mac Programmer            |
+----------------------------------+---------------------------+
| For Empire of the Petal Throne, and Traveller Role Playing   |
| see http://www.dragonfire.net/~healyzh/                      |

------------------------------

Date: Mon, 16 Dec 96 22:20:25 -0600
From: Glenn Hoppe <starcity@eagle.wbm.ca>
Subject: Re: [T96#757] Weird Place Names

Jeff Zeitlin observed:
> On the other hand, names that we don't consider remarkable,
> such as those taken from tribal languages, would probably
> strike you as quite strange - for example:
<names snipped>

So true... many Americans I've spoken to surpressed a giggle when I told 
them I was from Saskatoon, Saskatchewan.

(Try saying it real fast)

You can pick out the 'mercans and easterners (like from Ontario) by the 
way they say "Saskatchewan". Out here on the bald prairie, the last 
syllable is pronounced "one" like the number.

Most yanks say "So, yer from Sask-atcher-whaaahhhn, huh?"

- -- 
===== Glenn Hoppe =====\ /--- MailTo:jumpspace@geocities.com ----
\ . . Enter Jumpspace --X-> http://www.geocities.com/Area51/8275 \
 ----------------------/ \========== Eschew Obfuscation ==========

------------------------------

Date: Mon, 16 Dec 1996 22:18:53 -0600 (CST)
From: "Joseph E. Walsh" <ransom@connect.iconnect.net>
Subject: Re: Where's the setting?

On Mon, 16 Dec 1996, Peter J. Miller wrote:

> What exactly is Citizens offering?  The IG web page is pretty sketchy on
> what is being offered, and I'd personally like to kow more before jumping
> aboard.

The coupon in the back of Starships mentions a quarterly newsletter, 
registration of a character (you get a certificate back, and no one else 
can register a char with the same stats), 10% discount on mail orders, a 
dog tag with the char's stats, "plus special offers for members."  $15.


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)
       .....Official Reporter of Imperium Games Product Info.....

------------------------------

Date: Mon, 16 Dec 1996 23:16:25 -0500
From: Constant Hazard <hazard@potomac.net>
Subject: Re: Binder format

BrianMays@aol.com wrote:
> 
> I personally like binder formats.  For example, I "deconstructed" the
> T4 rulebook and placed each page in a protector, then stuck the whole
> thing in a binder.  The result is a much larger construct, but it is
> beer, pizza, and soda-proof, and I can remove pages like the character
> sheet when I need to make copies.  Also, when I turn to a page, it
> stays open.

My sentiments exactly...  You can also put the color plates wherever you
like.
 
> Then again, I am an anal-retentive virgo ;-)

Heh... I think I just played to much Star Fleet Battles and Advanced
Squad Leader over the last few years.  Just about any game in a normal
book format seems constrained now.
- -- 
                          David  Kent  
                             -aka-
                        Constant Hazard
                    \----------------------/
                     \ hazard@potomac.net /
                      \------------------/

------------------------------

Date: Mon, 16 Dec 1996 22:46:00 -0600 (CST)
From: Joseph Heck <ccjoe@showme.missouri.edu>
Subject: my deckplans...

Well, since it's going around. I created soem of my own deckplans
and made them available. These are all from the game I'm currently
a player in, and the page includes an HTML format character sheet
if anyone's interested in copying.

  http://www.missouri.edu/~ccjoe/traveller/game/

It's not linked from my other traveller pages at this time...

- -- 
 joe                          (573) 882-2000
 ccjoe@showme.missouri.edu    http://www.missouri.edu/~ccjoe
 PGP Fingerprint: E3 3F DF 08 BE 3E 44 A0  EE A9 80 7E 22 99 CD DF
 "with a little practice, writing can be an intimidating and
 impenetrable fog!" -- Calvin

------------------------------

End of Traveller-digest V1996 #763
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